How Can We Send a Message Using Sound?
How Can We Send a Message Using Sound? is part of Smithsonian Science for the Classroom, a curriculum series by the Smithsonian Science Education Center. It is designed to address a bundle of grade 1 engineering and physical science standards. In this module, students:
- Ask questions and use a modeling activity to better understand a problem.
- Use prior experiences and a reading to research ways that people communicate over different distances.
- Conduct investigations to test their ideas about how they can make sound.
- Use evidence from investigations and research to explain what causes sound.
- Design, build, and test sound-making devices to solve two problems.
Below are digital resources that support teaching of this module.
Music and the Smithsonian Institution
music.si.edu/explore
This link gives examples of music-related resources at the Smithsonian Institution.
Family Letter
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Before starting How Can We Send a Message Using Sound? share the Family Letter with students’ caregivers. Indicate how they should submit responses to the letter.
Field Trip Model
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This file provides guidance for setting up the field trip modeling activity.
Ada Asks Introduction (1:41)
Ada introduces students to a problem that occurred during a school field trip. Closed captioning is available in the YouTube version by clicking the “CC” icon.
Suggested pause: (01:04)
But there was a problem. Can you guess what it was?
Watch on YouTube
Communication through History
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Students explore this timeline in an Extension.
Timeline of Human Communication
https://arcg.is/1OSyCz
A StoryMap with information about the communication methods and devices humans have used throughout history.
Sound Stop
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This sample notebook sheet is used as the investigation plan is discussed.
"The Fox"
https://carolinascienceonline.com
Audio files are used to introduce students to the sounds of different instruments.
Model Instruments
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This table shows which audio files represent which sound investigations.
“When the Saints Go Marching In”
https://carolinascienceonline.com
This audio file is used to introduce students to the sounds of different instruments.
Model Drum
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This file is used during student discussions.
Salt Jump (00:35)
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This video provides teacher guidance for a classroom demonstration.
Device Testing
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This sample activity sheet is used as the device testing plan is discussed.
Ada Asks Design Challenge (2:08)
Ada introduces students to the design challenge. Closed captioning is available in the YouTube version by clicking the “CC” icon.
Suggested pause: (00:19)
What part of your design do you think worked best?
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River Game
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This file is used during student discussions.
River Cleanup
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This file is used during student discussions.
Zookeeper Game Board
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In an Extension, students use this game board in a new communications game.
Zoo Animals
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In an Extension, students use these game pieces in a new communications game.