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How Can We Send a Message Using Sound?

How Can We Send a Message Using Sound?

How Can We Send a Message Using Sound? is part of Smithsonian Science for the Classroom, a curriculum series by the Smithsonian Science Education Center. It is designed to address a bundle of grade 1 engineering and physical science standards. In this module, students:

  • Ask questions and use a modeling activity to better understand a problem.
  • Use prior experiences and a reading to research ways that people communicate over different distances.
  • Conduct investigations to test their ideas about how they can make sound.
  • Use evidence from investigations and research to explain what causes sound.
  • Design, build, and test sound-making devices to solve two problems.

Below are digital resources that support teaching of this module.

 

MODULE BACKGROUND INFORMATION

Music and the Smithsonian Institution
music.si.edu/explore
This link gives examples of music-related resources at the Smithsonian Institution.

Lesson 1: Time to Go!

Family Letter
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Before starting How Can We Send a Message Using Sound? share the Family Letter with students’ caregivers. Indicate how they should submit responses to the letter.

Field Trip Model
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This file provides guidance for setting up the field trip modeling activity.

Ada Asks Introduction (1:41)
Ada introduces students to a problem that occurred during a school field trip. Closed captioning is available in the YouTube version by clicking the “CC” icon.

Suggested pause: (01:04)
But there was a problem. Can you guess what it was?

Watch on YouTube


or Download Video

Lesson 2: Sending the Message

Communication through History
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Students explore this timeline in an Extension.

Timeline of Human Communication
https://arcg.is/1OSyCz
A StoryMap with information about the communication methods and devices humans have used throughout history.

Lesson 4: Sound Test

Sound Stop
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This sample notebook sheet is used as the investigation plan is discussed.

Lesson 5: Vibration and Sound

Plucked String (00:10)

Struck Metal (00:12)

Vibrating Metal (00:07)

"The Fox"
https://carolinascienceonline.com
Audio files are used to introduce students to the sounds of different instruments.

Model Instruments
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This table shows which audio files represent which sound investigations.

Lesson 6: Drum Vibrations

“When the Saints Go Marching In”
https://carolinascienceonline.com
This audio file is used to introduce students to the sounds of different instruments.

Model Drum
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This file is used during student discussions.

Salt Jump (00:35)
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This video provides teacher guidance for a classroom demonstration.

Lesson 8: Sounding Off

Device Testing
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This sample activity sheet is used as the device testing plan is discussed.

Lesson 9: River Crossing-Part 1

Ada Asks Design Challenge (2:08)
Ada introduces students to the design challenge. Closed captioning is available in the YouTube version by clicking the “CC” icon.

Suggested pause: (00:19)
What part of your design do you think worked best?

Watch on YouTube


or Download Video

River Game
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This file is used during student discussions.

Lesson 10: River Crossing-Part 2

River Cleanup
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This file is used during student discussions.

Zookeeper Game Board
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In an Extension, students use this game board in a new communications game.

Zoo Animals
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In an Extension, students use these game pieces in a new communications game.